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Graveyard Keeper 2 Guides

Graveyard Keeper 2 Factory Setup — Belts, Power & Layout

Factory setup Graveyard Keeper 2: carousel zombies, belt direction, chest filters, and a first production line that does not jam.

10/2/2026 Last updated: 10/9/2026 2 min read

Short answer

Factory setup is three problems: power (carousel), topology (belts touch the right machine port), and filters (chests export one item). Layout guides talk about where buildings sit; this page is the wiring.

Before you place machines

  1. Unlock the factory district and basic conveyor tech.
  2. Assign at least one zombie to a Carousel—belts do not run on vibes.
  3. Pre-build two chests per line: input buffer + output buffer.

First line template (copy this)

  1. Input chest → filtered export (e.g. planks only) → belt → machine left port.
  2. Machine right port → belt → output chest (no outgoing belt while testing).
  3. Watch one full craft cycle before cloning the line elsewhere.

For wheat → power, swap the machine for a Bioreactor and read the port notes there.

Factory layout vs setup

  • Layout (layout guide) = where districts, zombies walking, and expansions go.
  • Setup = the belt graph. A beautiful floor plan still stalls if a gear line shares a chest with planks.

Power math (practical rule)

If anything on the network stutters, check carousel assignment first, then belt gaps. Adding more production machines without carousel headroom makes the whole grid freeze.

Use the GK2 tools hub or jump straight to the factory power calculator (belt demand vs carousel zombies) and building cost calculator (structure materials). Many large supplies designs target roughly ~200 belt demand; vanilla max carousel supply is lower unless you run Belt Master.

Orders hook

When town orders demand mixed crates, branch belts after single-item lines prove stable—do not build a four-input spaghetti on day one.

Fan-made notes for Graveyard Keeper 2 — confirm costs, quest flags, and recipe yields on your save after patches.

Setup searches spike when players unlock belts but still haul planks by hand — start micro, then clone.

Community mantra

Build one complete loop you can debug in a minute: filtered input chest, one processor, output chest. Only copy-paste that pattern when it runs empty-to-full without you babysitting.

Jump: Factory & orders

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